![]() Using Unity IAP for IL2CPP on Windows with earlier versions of Unity generates a compilation error. NOTE: Unity versions 5.6+ support IL2CPP Windows builds. ![]() NOTE: This guide targets Windows 10 Universal SDK. This page covers local testing with the emulator and a simulated billing system, then Windows Store testing which limits app publication visibility to those with the app's link. Windows App Development offers both local and remote Windows Store client-server IAP testing. Products have Types to represent their durability: subscription, consumable (capable of being rebought), and non-consumable (capable of being bought once) are the most common. These Products have an Identifier, typically of string datatype. A platform's Store allows purchase of Products representing digital goods. In-App Purchase (IAP) is the process of transacting money for digital goods. This guide describes the process of establishing the digital records and relationships necessary for a Unity game to interact with an In-App Purchase Store.
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